Play a game. Think about how the game structures time. How does the "game" effect or reflect the "real world." What do games have to tell us about "everyday life?" What does your particular game tell us about your "everyday life?"
"True genius . . . will enter into the hardest and dryest thing, enrich the most barren Soyl, and inform the meanest and most uncomely matter . . . the baser, the emptier, the obscurer, the fouler, and the less susceptible of Ornament the subject appears to be, the more is the Poet's Praise . . . who, as Horace says of Homer, can fetch Light out of Smoak, Roses out of Dunghills, and give a kind of Life to the Inanimate . . ." --Robt. Wolseley, Preface to Valentinian, 1685
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